E-Mu PROTEUS FX Manual do Utilizador Página 73

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5 - Effects
Effects Descriptions
E-MU Systems 73
Reverb
The Reverb is a medium load reverb, designed to simulate various types of rooms, halls
and plates.
Modulation Parameters
Wet/Dry Mix
•Decay
Diffusion
Early Reflections Reverb
The Early Reflections algorithm is the most resource-intensive reverb model and has
the most adjustable parameters. This reverb is designed to simulate various halls,
rooms and reverberation plates. See also
Background: Reverb” on page 72.
Parameter Description
Decay Sets the decay time of the entire effect.
Diffusion Sets the amount of scattering of the reverb cloud. Note that
high diffusion settings will increase the overall decay time.
Room Size Changes the spacing of the reverb stages to simulate rooms of
various shapes and sizes.
Early Reflections Sets the volume of the initial wall reflections.
Pre-Delay Sets the amount of time before any reflected sound is heard.
Range:1millisecond to 200 milliseconds
High Freq. Damping Sets the rate at which high frequencies die away.
Low Freq. Damping Sets the rate at which low frequencies die away.
Stereo Mode Independent - In this mode, the left and right sides function
as completely separate reverb units.
Figure Eight - This mode incorporates criss-cross feedback in
which the left channel feeds the right and vice-versa.
Matrix - This mode utilizes multiple feedback paths to create a
spacious, natural sound.
Parameter Description
Pre-Delay Sets the amount of time before any reflected sound is heard.
Early Reflection
Mode
Selects the pattern of the early reflections. Select between: Hall 1,
Hall 2, Hall 3, Room, Spiral, Multitap, 6 tap, 12 tap, 12 tap rising,
or up & down.
Early Reflection
Room Size
Scales the spacing of the early reflections to simulate rooms of
different sizes.
Early Reflection
L/R Spacing
Scales the spacing of left side reflections versus the right side, to
create a more interesting stereo image.
Early Reflection /
Tail Balance
Allows you to balance the relative volumes of the early reflections
and the reverberation cloud. 0% to 100%
HF Damping High Frequency Damping cuts the High Frequency content to
simulate soft, absorbent surfaces such as draperies, wood or
people.
When using the
Figure Eight or Matrix
modes, pan position will
be less focused and the
stereo image will be
somewhat blurred.
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